
Final Fantasy VII remake would take too long - Square
Because those old RPGs were bigger than modern games, says producer Yoshinori Kitase
Let's just face it: A HD 3D remake of Final Fantasy VII isn't going to happen.
Square's responses to questioning over a much-requested remake have always been a bit cautious. The 'we hear your cries but have no current plans' sort of responses.
But Final Fantasy XIII producer Yoshinori Kitase's finally given the candid answer we sort of knew anyway - it'd take too long and cost too much.
Here's his full response, spoken during an interview with our friends at OXM:
"In the transition between XIII to XIII-2, it was quite easy because obviously we kept all the data and the engine - we had just finished using them so it was almost like they hadn't gone cold. The technology was already warm and ready to use, so it was quite good. Also within the team, we still had a feel for the game, it was still new to us, still lingering with us, so we were ready to move on to the sequel.
"But if we were to take one of the past Final Fantasy titles and make a sequel to it, I think that would be a lot more challenging because when they were on PlayStation and PlayStation 2 their actual game volume was a lot bigger, kind of.
"Graphically they weren't as advanced as they are now, but there were lots of towns and worlds and cities and whatever. So if we were to recreate the same kind of game - sequel or not - with the same volume, but give it a much higher level of graphical quality, it would take us three times, four times, even ten times longer to make such a game. So making a sequel for an old game would be a lot more challenging."
Will we stop dreaming now?
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